SWTOR: 1+ Hours of Gameplay

Here is an interesting link to 1 hour and 30 minutes of gameplay in Star Wars: The Old Republic. The player procrastinates a bit here and there, but it’s still worth checking out if you have any interest in this upcoming MMORPG.

I actually didn’t want to post it at first (the name of the page is “Don’t Say a Word!”) but since then I’ve seen it pop up in forums and other blogs, so I guess the rabbit is out of the cage anyway. I wonder how long it will take before it is “foxed” by BioWare? UPDATE: Not long. The video is already gone.

Back when I first saw the link in a forum I actually watched most of it and wrote down a few notes:

  • Generally there are many conventional MMORPG clichés. A bit worrying.
  • Nice UI layout with health, pets, buffs and more all in the bottom, close together. Makes it fast to see the important stuff in battle.
  • The chat window in the top left corner is a little strange, however. But maybe I just need to get used to it.
  • Very odd “blue soap bubble” map. It even goes partly transparent when you run while it’s still open – I wonder if they were inspired by Rift there?
  • Combat seems a little boring to be honest. Same old. And of course no blood.
  • Tooltips are very WoW/LOTRO-style – even has bonus sets too. But there’s a nice delayed “slide-out” comparison with gear tooltips.
  • Some textures are too WoW-style for my taste (i.e. cartoonish), especially inside caves.
  • The KOTOR-style voice NPC talk and choices are pretty cool. Nice lip sync and voice acting. Also a nice touch with the good or bad choices in debates showing a cyan or red tint on the screen afterwards.
  • Some humans have long faces. I don’t have a problem with that, actually – the models still look good. It’s those textures on the cave walls I’m worried about.
  • Action icon GCD cyan refresh is too interfering – can’t see icons well enough.
  • Groups of 2-3 mobs seems to be quite common?
  • Many mobs stand still (LOTRO-style). Good. I’ve had enough of excessive patrolling like in Rift for a while.
  • Not a lot of background music – often silent. Perhaps this will change in the final version?
  • Almost devoid of loading bars. Interesting.
  • Taxa on small speeders.
  • Large inventory – 48 slots! I hope that makes it to the final version.
  • I saw the player enter a big building that had its entrance obscured by a wall you had to run around. It’s 2011 and we still need this trick in 3D engines?

SWTOR: Worrying Preview

I was reading a new blog post by Tobold and found a link to a pretty disturbing preview of Star Wars: The Old Republic. This is a promising MMORPG developed by none other than BioWare; the creators of so many excellent single-player RPG. I loved the two Knights of the Old Republic games. Needless to say, I’ve had my keen eye on this MMORPG ever since it was announced.

And then this preview pops up with unsettling news about how the game actually plays. Here are some quotes from the preview that I took special notice of:

Our opinion of The Old Republic, formed over two solid days of playing, is that it’s one of the most boring titles we’ve ever had to endure. It’s plain and staid and deathly dull. It’s both exactly the same as every other MMO we’ve played, but at the same time so much worse because it promises so much more.

Okay. You’ve got my attention now. 😯

What would have normally take an hour or so in a standard RPG now takes an entire day of play. The local Jabba stand-in always has one more errand to offer you.

We found ourselves wading through an almost obscene amount of combat too, usually against the type of wild beasties and bandits that typify every RPG, ever – but in greater quantity and in an area which felt far smaller. In some cases we’d clear out an area, walk into the next room, turn back and face the exact same enemies we’d killed only moments before. Once or twice we even saw foes respawning over their own corpses as conversations distracted us – very, very anti-fun.

These two quotes had me worried a lot because this is one of many reasons I’m not having as much fun in Rift as I’d like to. Too many mobs all over the place, fast respawning, and frequent revisits back to the same area for just another solo boss to be killed. Looks like I’ll have more of that in SWTOR, whether I like it or not. Sigh.

There are many other interesting paragraphs about the game in this preview. If you’re just remotely interested in the game, I really recommend you read it.

Basing an opinion on just one preview is not wise, of course, and I’ll still have an eye on the game as it moves closer to release day. That the game is going to reuse a lot of common theme park rules – well, we already knew that. I was hoping that the story elements, the universe, and the developer’s experience would still add something unique and refreshing to the genre.

Come on, BioWare, old buddy, don’t let me down!