Retrospective Games

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Earlier this millennia, I was obsessed with computer games. I played them almost virtually back to back, and today I am both proud and ashamed at the same time that I have completed more than 500 games on the PC. These days it has calmed down to an idling breeze – I barely play one game a month anymore.

The weird thing about this gaming hobby was the way it started. It wasn’t something that came over me as soon as I could hold a joystick. In the 80’s and 90’s, I was almost solely into programming and composing music on home computers. Games just passed me by, and for the most part barely noticing them.

But as is the case with many hobbies, the desire to program and compose eventually turned to dust. I then fiddled a bit with playing and collecting Half-Life maps, created a few of my own, but ultimately also gave that up. The year was 2000, and that’s where I turned to PC games and had an epiphany.

It was like hitting a switch, and I was on fire.

To begin with I played a lot of the contemporary games. No doubt the 3D revolution was part of the reason I was finally grabbed by games, but as I got even more involved in this hobby, writing long diary sessions about each completion, I started to wonder about the classics I had missed out on.

I was judicious enough to reach back in time, fetch a lot of the great ones from before 2000, and complete those too. Some I even had to dig out of the bottom shelf of video game shops.

It had its advantages. I bought a lot cheap – way back when Steam was just hot air. Physical boxes.

The Blast Jedi

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I just saw the Star Wars: The Last Jedi yesterday, in one of the smaller cinema halls of the place I usually visit. I guess 2D viewers are now regarded as secondary citizens. The 3D versions get the biggest halls, with the best chairs and the best sound.

But I don’t care about 3D. Upgrade it to not need glasses anymore and I’ll give it another shot.

The blog post about the previous movie took a while for me to get out as I waited for a second viewing, but I thought I’d get this one out as soon as I had seen it the first time.

As for the movie itself, it was quite a mixed bag of emotions for my part. I actually didn’t like it much in the first third or so. Much like the same kind of disappointment I felt when I saw The Force Awakens for the first time. The inital battle felt a little bland and they still relied too much on classic elements of the original trilogy. I was really afraid that it would once again try to match many of the beats of the next movie from back then, which is widely regarded as the best of them all – The Empire Strikes Back.

But luckily it did manage to break out of this shell in the last half and actually surprise me with a few scenes I didn’t see coming. It was as if the director Rian Johnson (who was also the writer) knew that he had to do something to break that curse, and he sure did. Especially the final confrontation used a daring idea I liked, even if it really pushed the boundaries of what we knew jedis could do so far.

That doesn’t mean that I turned completely on a dime and now think it’s a marvelous movie. It still has its problems and at the end of the day, I believe that even though it is indeed a better movie than the The Force Awakens, there’s still room for improvement.

Time to move into spoilers.

Quote of the Day

The funniest coding hack I’ve heard of is probably for the original Wing Commander. The team at Origin Systems were using a specific memory manager that would crash whenever they exited the program. They couldn’t figure out how to fix it, so they just hacked the memory manager to say “THANK YOU FOR PLAYING WING COMMANDER!” instead of “Error in Emm386.sys”.Ask a Game Dev

Ask a Game Dev is a great Tumblr blog for aspiring game developers as well as inquisitive gamers – if you can endure the excessive use of GIF animations everywhere.

The Later AdLib Music by Vibrants

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This blog post contains the later AdLib music from 1993-94 by Thomas Mogensen, Jesper Olsen, Torben Hansen and Morten Sigaard Kristensen. Most of it was composed in EdLib, an editor I wrote that used the same track editing system as my Commodore 64 editor.

EdLib (Editing)EdLib (Instruments)

In addition to composing a few test tunes in EdLib, Jesper Olsen also wrote his very own AdLib player and composed tunes for it in an assembler listing. These tunes are also included below.

You won’t need an emulator plugin to play the tunes – they have all been saved as MP3 for easy listening.

Quantum Reincarnation

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I have never been much of a religious man. My grand parents, parents and siblings weren’t either, so maybe it was an easy choice for us to just become atheists. There were no prayers and no regular church visits. My parents and my sister did have standard weddings, and my siblings were confirmed. It was more because of tradition than anything else. I chose not to be confirmed and it was nice not having to endure the schooling for it. When my dad died in 1997, we did get a proper burial for him – but it was actually against his wish. He always claimed it didn’t really matter.

He didn’t believe in anything after death. The big, black nothing. That’s what he always said.

Being a logically thinking individual that has always been a steadfast believer in science, I was always one of those that found all kinds of religion to be made up tales. But believers weren’t ridiculous to me. I could see how others found comfort and salvation this way, and I still do. Sometimes I even find the tales of the bible to be good stories worth telling. I absolutely love Prince of Egypt. It’s one of the greatest animated movies I’ve ever seen and I sometimes watch it again not just for the marvelous songs, but also to see Moses talk to god, gather his people and divide the waters. It’s an epic tale.

But to me, it’s still entirely made up.

My Endeavors in World of Warcraft, Part 6

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This is part 6 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.

There’s been another change this time. I’ve decided to convert all the diary text to past tense and not have any of the blockquotes anymore. It makes it easier to adapt and split up text into more paragraphs.

July 2005

Bricaard was getting so prominent in the guild that I barely had time to do my own stuff anymore. I harvested the usual bout of herbs in the three zones I usually visited, but during this a couple of guildies invited me to help them out with various elite quests. Later I wanted to farm highborne undeads in Winterspring. I was invited then to UBRS but declined, but as the raid plans were changed to LBRS they repeatedly tried to invite me again. And later, Sino tried to invite me to a run in Dire Maul.

Doing UBRS/LBRS and Dire Maul could be okay, but I didn’t want to do them 24/7.

I tried various methods of farming to gather money for my epic mount quest. Some ogres in Deadwind Pass dropped money and loot, and were relaxing to farm. I quickly stopped farming blood elves in Azshara, however, after I discovered that they could heal themselves. I really despised that because of how long it took for a paladin to wear them down. A few satyrs nearby were better targets, but their loot was on par with the ogres, and they were closer to Ironforge. I also did another round in the three zones harvesting herbs. I don’t think I have had so much stuff for sale at the auction house at once. Unfortunately it was a slow process. I only reached 170g this day, and I was at 110g a day or two earlier.

There was a long way to the 400g I needed for the epic mount quest.

I helped Gast and Argethon kill Hexx in Hinterlands and release the captured gryphon pup. Then it was time for a genocide in Felwood. I joined Tamako, Stovamor and Saphire and we all went crazy killing teddies. The goal was to increase the reputation for the Timbermaw faction, and we also managed to wrap the green bar around from unfriendly to neutral. Unfortunately we needed to wrap the bar around a few times more before we could at least talk to the Timbermaw and buy formulas and recipes from them. It also got old fast just circling around the same green pond killing the frequently spawning teddies.

My Endeavors in World of Warcraft, Part 5

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This is part 5 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. Part 1 is here in case you missed the beginning of it.

I’m back writing this series after a big break pondering whether to continue it. Turns out that it’s a great way to condense my diary sessions and combine them with the relevant screenshots, and it also had a few readers as well, so I’m going to continue writing the parts. However, one thing I’ve decided to do this time is reducing the amount of screenshots as that really got out of hand in the previous parts.

But don’t worry, there will still be plenty.

June 2005

I started this month with various quests in Felwood and Winterspring, notably those about the lady by the warm pond, killing a patrol of white furbolgs, and getting ten rare pelts from yetis.

I did something to a meddlesome quest in Winterspring, I probably should have done some more – I cheated like the worst scoundrel. I had to traverse a deep cave with loads of elite dragonkin monsters. It was another one of Blizzard’s stupidly difficult quests. On the nice web site, Thottbot, they recommended that I took off all my equipment and then just ran inside, expecting to die a few times on the way. So that’s what I did. Soon I came to a symbol in the floor at the end that teleported me out on a mountain top where a lady was standing that I needed to talk to. Back in Everlook I put on all my gear again, and as a result of the “naked” trick I didn’t have to pay to get it repaired. In your face, Blizzard!2 June 2005

I was back in Scholomance where I tried a new AssistHelper add-on that made it easier to hit whatever the main assist was hitting. It made attacks more coordinated, killing groups of monsters more efficiently.

Nick, who had already been very helpful on several occasions, offered to help me level up enchanting by donating a lot of his enchantment materials from his horde character, Pannick.

Papo & Yo

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Developer: Minority | Released: 2013 | Genre: Adventure, 3D

This third person adventure game was completed in less than four hours, but somehow it felt a little longer than that. It was for the most part easy but also charming, and with many original puzzle ideas. The closest thing I can find to compare it with is the American McGee’s Alice series, only without the combat. It had the same level of surrealism and also felt like it could maybe sort of fit into that universe somehow.

The game touches upon a light story of the small kid Quico and his alcoholic father in a few brief cutscenes, but by far most of the game is spent solving puzzles in arena after arena with metaphorical substitutes. In the beginning there’s another kid that teases you, and it doesn’t take long before you get the small robot Lula on your back as a jet to make double jumps possible. Lula can also be asked to fly over and activate a circle by clicking the right mouse button.

Screenshot

A general style of puzzle design is that white chalk lines means interactive stuff. Animated cogwheels drawn on walls can be clicked to make a building walk to a different place so you can jump across roofs. Handles can be pushed or pulled to tip over a stack of buildings into a “snake” you can run across. Keys can be turned to open up a passage, typically by walls and buildings being lifted away.

The Fourth Awakens

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This is a belated blog post about the seventh Star Wars movie that I’ve wanted to write for a while, but I wanted to watch it again for the second time first. As I was quite a bit disappointed after the first viewing in the cinema, I didn’t want to buy it – but luckily, the European Netflix added it recently and I could finally watch it again while taking down notes. I wanted to get my facts straight before berating the movie, write about how it was way too similar to A New Hope, and all the other things it got so very wrong.

But then a strange thing happened – I actually liked it a lot better this second time around!

I could still see a few bummers along the way, but this time I accepted a lot of the stuff I found wanting in the first viewing. Most of it actually turned out okay, and there’s so much to like as well. I think one of the problems of watching it the first time was not only the steep hype that no movie could possibly hope to meet, but also that most of us have had our own ideas about what happened in the many years between episode 6 and 7. And I’m not talking about the extended universe here as I’ve barely read anything there. I was never comfortable with fans coming up with their own stuff and tried to keep my distance.

Nevertheless I couldn’t help but get exposed to some of it through Star Wars video games. I did like the idea that Luke went on to become a master, teaching a new school of young jedis. But I also had my own ideas about what could have happened all those years. That Luke found some other love interest. What children they all had. Leia learning the force. The many adventures they continued to have. And I think that’s precisely one of the reasons why some of us were inevitably displeased with episode 7.

Luke failed something and went into hiding? That’s not a tragedy I had envisioned for him! Han and Leia are no longer together? Why? I imagined they lived happily together all those years! They had a son that turned to the dark side of the force? But that’s not…

You could argue for starting episode 7 in a peaceful situation where everyone is happy together and things start getting bad from there. However, now that I have watched the movie the second time around, I can’t blame J.J. Abrams & Co. for creating the situation that they did. Many years have passed and it sets up a much more interesting backstory that things didn’t plan out perfectly in those years. There have been problems along the way, just as we all have in real life. Then you can certainly debate whether the choices the writers made were the right ones for Han, Leia and Luke, but I decided to find peace with this. They needed to set up the backstory right in order to write an interesting new episode, and starting from an utopian moment would probably have sounded too good to be true.

But even so, there are still questionable things in this movie. Too many things mimics episode 4, but that’s not the only problem. I’ll try to get into all of those I found while watching it again for the second time.

And yes, there will be spoilers.

Transistor

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Developer: Supergiant Games | Released: 2014 | Genre: RPG, Action

Imagine if you took an isometric action RPG with a smattering of Robotron, changed the action to be mostly like V.A.T.S. from e.g. Fallout 4, added great Art Deco parallax graphics, a sword with staccato comments, and atmospheric music that often have singing on top as well – and you basically have Transistor.

It took me about 6 hours to complete this one but I was seriously considering abandoning it after an hour or two. The combat was innovative and polished but was still problematic for me. The gist of the game is a turn-based part where you stack “functions” (abilities) in a limited queue and them fire them off with super speed, making you feel like The Flash. Then comes the sour part. The queue needs some time to recharge itself and you are extremely vulnerable as things are now real-time. Because of the huddling nature of the confined combat areas, it’s easy to get pummeled left and right, even when zapping around with a teleport ability I earned early in the game. This goes back to me wanting to kill as many as fast as possible, and if my queue doesn’t deliver enough damage, I may take too much damage in the real-time part. Emptying the health bar temporarily burns out an ability slot, forcing me to use other means of attacking. Burning out all attacks of course means death.

For most of the game, this system just didn’t click with me.