Developer: Facepalm Games | Released: 2013 | Genre: Platform, Puzzle
This was a platform puzzle game with very little dexterous jumping, at least across gaps. It was focusing on the story and the interconnecting puzzles, sometimes with more than one puzzle chamber available at a time. The goal was usually to obtain a few orbs from these puzzles to turn on something and proceed.
It had incredibly convincing graphics. Together with the overuse of blurry, out of focus surroundings and the strong echo/reverb on the sound effects, it made for a very dark and creepy atmosphere indeed. There were no monsters, but those from Aliens would have felt right at home here. No doubt about that.
Handcrafted art assets and clay was used to create the game levels.
I could clone up to four versions of myself that moved like I did, and I could swap my point of control with the other mouse button. Pads had to be stood on, crates pushed, red lighting prevented swapping, cyan lighting prevented cloning, and magenta lighting prevented both. Sometimes there were also air shafts. These rules created puzzle chambers that were sometimes quite challenging. It was also not uncommon that I had to clone and swap in a timely manner, usually while the clone was in midair.
There was a light story where I sometimes briefly spotted another astronaut that said a thing or two, I could pass by strange stones that “thought” a few lines of text to me, and apparently it all took place onboard an enormous spaceship.
However, I didn’t play much more than 1½ hours until I abandoned it. Somehow the game made me feel uneasy, like I couldn’t relax and have a good time when I played it.
UPDATE: I went back and completed the game after all.